''''' Use these settings so you don't brake effects in game '''''



[Graphics]

FxEmissionRateMult   = -1       # (1.0) Multiplies the amount of emissions that special effects emit. Lower it to increase your game's FPS on special effects such as smoke and explosions. Bigger numbers makes it more realistic.
FxEmissionRateShare  = 1        # (0|1) Use the same amount of emissions as special effects emit no matter what graphic quality you choose from the game menu (uses the value of "Medium"). Originally the game increases in higher graphics, something that causes loss of FPS in smoke and explosions.
FxDistanceMult       = 10       # (1.0) Multiplies the viewing distance for special effects.


# Water
WaterWavesRadius     = 100       # (48) Waves distance. High distance greatly affects FPS.
NoWavesIfCamHeight   = 150.0    # When enabled, it will not process waves above this camera height. It's a performance optimization, especially when you're flying an airplane over the water. Note that in Tierra Robada the water is at 40.0.
WaveLightingCamHei   = 0.1      # When enabled, it decreases the intensity of the wave's brightness and shadow effect based on the camera height. It helps to make the repetition of nearby waves invisible when viewed from above, especially in high waves. 0.1 is a good number.
WaveLightingMult     = 1.5       # (1.0) Final multiplication for the bright and shadow effect of the waves. Intensifies the waves lighting making them more visible.
BoatFoamLightingFix  = 2.0      # When enabled, the boat water wake will use lighting based on water color, this fixes the effect being too bright when the water is dark (night). And the higher this value, the brighter the final result.



[Rhino]

RhinoFireType        = 11       # (10; 0-12) Type of explosion Rhino's shot generates. - https://gtagmodding.com/sanandreas/explosions/

